AR / VR - Yanko Design https://www.yankodesign.com Modern Industrial Design News Wed, 14 Aug 2024 09:38:46 +0000 en-US hourly 1 https://wordpress.org/?v=6.6.1 Ergonomic controller suggests a more comfortable way to use XR glasses https://www.yankodesign.com/2024/08/14/ergonomic-controller-suggests-a-more-comfortable-way-to-use-xr-glasses/?utm_source=rss&utm_medium=rss&utm_campaign=ergonomic-controller-suggests-a-more-comfortable-way-to-use-xr-glasses Wed, 14 Aug 2024 10:07:26 +0000 https://www.yankodesign.com/?p=504381

Ergonomic controller suggests a more comfortable way to use XR glasses

The launch of the Apple Vision Pro sparked renewed interest in extended reality experiences, both those offered by full-blown and heavy headsets as well as...
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The launch of the Apple Vision Pro sparked renewed interest in extended reality experiences, both those offered by full-blown and heavy headsets as well as those pushed by more straightforward glasses. The latter often rely on your smartphone or a dedicated remote control to navigate through apps projected in front of you, an indirect interaction method made more awkward by the standard design of these devices. Remote controls might be fine for TVs and appliances, but not when you can barely see your own hand. This concept design tries to challenge convention by redesigning the face of a remote, offering a more ergonomic and simpler way to move around mixed reality while wearing those XR glasses.

Designer: Yiqiao Liu

XR or eXtended Reality glasses like the Xreal Air and TCL RayNeo can probably be called the poor man’s Vision Pro. They practically display a virtual monitor in front of you, which may or may not be pinned in an arbitrary location or follow your head around. This allows the glasses to be lighter, cheaper, and less conspicuous, though they do look like overgrown sunglasses. This also makes using the XR platform feel a bit more familiar because they more or less correspond to familiar operating systems like Windows or Android.

Moving around and interacting with objects in this XR space is then a simpler matter as well, and some even use the phone itself as a pointer and remote control, which is difficult to use when your vision is partially obscured by the glasses and all your fingers can feel is a flat and featureless surface. On the other hand, conventional remotes with their numerous buttons and straightforward layout can also be cumbersome to use as well.

The XR Glasses Controller concept takes the minimalist design of something like an Apple TV remote and tilts it at an angle. Visually, this soap-shaped device looks like an unbalanced remote, with the top buttons leaning to the right and the bottom touch dial sliding to the left. It’s not a design that was made just to look different, though it definitely gives it a distinctive appearance.

The theory behind this design is the mobility and limited range of our thumbs when holding a remote. As many smartphone designers already know by now, the thumb holding the remote moves naturally in an arc, and that up-and-down movement can cause more strain. The controls are thus aligned with this arc, making it easy for the user to switch between buttons and touchpad without having to overextend or bend their thumb. Along with the significantly reduced number of buttons, the remote is easier to use as well, though it does limit itself to Android-based XR platforms since those buttons perfectly match Android’s navigation scheme.

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Meta’s new ‘Affordable’ Quest 3s Headset leaks online, hinting at strong Spatial rivalry with Apple https://www.yankodesign.com/2024/08/13/metas-new-affordable-quest-3s-headset-leaks-online-hinting-at-strong-spatial-rivalry-with-apple/?utm_source=rss&utm_medium=rss&utm_campaign=metas-new-affordable-quest-3s-headset-leaks-online-hinting-at-strong-spatial-rivalry-with-apple Tue, 13 Aug 2024 13:20:35 +0000 https://www.yankodesign.com/?p=503970

Meta’s new ‘Affordable’ Quest 3s Headset leaks online, hinting at strong Spatial rivalry with Apple

With multiple rumors floating around that Apple is dead set on building an affordable version of its Vision Pro headsets (probably named the Vision Air),...
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With multiple rumors floating around that Apple is dead set on building an affordable version of its Vision Pro headsets (probably named the Vision Air), it seems like Meta is doubling down on the affordable headset space too, with the upcoming Meta Quest 3s – a budget alternative to the Quest 3 from just last year.

Images of the Quest 3s leaked around March this year, but new details are finally emerging as Meta is getting ready to launch the affordable headset, both to pre-empt Apple as well ByteDance (the TikTok company) that’s also rumored to be debuting a headset as soon as August 20th.

Designer: Meta

The Quest 3S will reportedly house the same Snapdragon XR2 Gen 2 processor found in its predecessor, ensuring it maintains robust performance capabilities. This processor is specifically designed for XR devices, providing the necessary computational power to handle complex VR and AR applications seamlessly. The inclusion of this processor suggests that Meta isn’t compromising on core performance, which is crucial for maintaining the immersive experience users expect from their devices.

The Quest 3S will feature 1832 x 1920 fast-switching LCD panels. While this might not be as high-end as some OLED displays, it still offers a refresh rate of 90/120 Hz, which should be more than adequate for most users. This choice helps keep costs down while still providing clear, fluid visuals. For users who might be new to VR, the slightly reduced specs in the display won’t be a dealbreaker, especially when considering the price.

The headset will come equipped with Fresnel lenses, which are known for being lightweight while offering a wide field of view. This design helps make the Quest 3S comfortable to wear, even during extended sessions. Additionally, the headset will feature a three-position inter-pupillary distance (IPD) adjustment, so users can adjust the lens spacing to get the sharpest possible view based on their eye spacing. These kinds of thoughtful features show that Meta is keeping the user experience front and center, even with a more budget-friendly model.

The design of the Quest 3S has also been a topic of conversation, particularly due to its unique triangular camera clusters that have surfaced in leaked images. These clusters are expected to house two 4 MP RGB passthrough cameras, four infrared (IR) tracking cameras, and two IR illuminators for depth sensing. This array of sensors is designed to ensure that the headset can accurately track movements and provide a realistic sense of depth, essential for an immersive experience. There’s also an action button, which is rumored to be customizable, allowing users to tweak the functionality to suit their preferences.

Meta’s decision to maintain the Quest Touch Plus controllers in the 3S suggests a commitment to a consistent user experience across its XR ecosystem. These controllers have been praised for their ergonomic design and precision, making them a valuable asset for both VR newcomers and veterans. The use of these familiar controllers will also likely reduce production costs, allowing Meta to pass savings on to consumers.

As for pricing, although nothing has been officially confirmed, it’s expected that the Quest 3S will come in at under $300. This makes it a highly competitive option in the XR market, especially as other companies like ByteDance prepare to launch their own budget-friendly headsets. With the XR space getting more crowded, Meta’s move to introduce a more affordable yet capable device could be a game-changer, opening up mixed reality to a much wider audience. The Quest 3S seems poised to offer a well-rounded experience without breaking the bank, making it a promising choice for those looking to dip their toes into the world of VR and AR.

The post Meta’s new ‘Affordable’ Quest 3s Headset leaks online, hinting at strong Spatial rivalry with Apple first appeared on Yanko Design.

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Cheaper Apple Vision design might have you connecting to an iPhone or Mac https://www.yankodesign.com/2024/06/25/cheaper-apple-vision-design-might-have-you-connecting-to-an-iphone-or-mac/?utm_source=rss&utm_medium=rss&utm_campaign=cheaper-apple-vision-design-might-have-you-connecting-to-an-iphone-or-mac Tue, 25 Jun 2024 13:20:24 +0000 https://www.yankodesign.com/?p=496470

Cheaper Apple Vision design might have you connecting to an iPhone or Mac

It hasn’t even been a year since it launched, but there are already talks of Apple’s next headset after the Vision Pro. No, it won’t...
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It hasn’t even been a year since it launched, but there are already talks of Apple’s next headset after the Vision Pro. No, it won’t be an upgrade that will make the $3,500 device obsolete but, instead, might even be considered a downgrade of sorts. In a way, this more affordable Apple Vision will be its own class, one that might have to make quite a few compromises to reach a desired price point. What those cuts will be is still unknown, but some insider insight suggests that the non-Pro Vision headset might offload its processing and software to an external device, requiring you to tether it to an iPhone or even a Mac or MacBook.

Designer: Apple (via Mark Gurman)

Impressive as the Vision Pro and visionOS might be, Apple’s spatial computing platform hasn’t yet taken the tech world by storm for one critical reason. The headset costs a whopping $3,500, far beyond the reach of developers without deep pockets or backing, let alone regular consumers. Apple has always planned on launching a more accessible Vision headset after the Pro model has taken root, but the big puzzle is how it would make it significantly cheaper without compromising on the experience too much.

The immediate answer would be to take the features down a few notches, throwing out EyeSight that shows your eyes to people on the opposite side of the glass, reducing image quality of passthrough visuals, or using less powerful processors. These, however, are the features that would differentiate the Vision from other mixed reality headsets, and a price tag of $1,500 would make it look even more expensive than the competition without these “killer features.” One alternative would be to have the headset connect to a device, either the iPhone or the Mac, making the Apple Vision focus solely on the optics and display.

This wouldn’t be the first phone-powered headset, and history has given us the advantages and disadvantages of that design. An iPhone would actually offer a bit more mobility and flexibility, especially if it will also power the Vision headset. It could, however, be the bottleneck considering the apps and experiences that visionOS supports. A MacBook, on the other hand, would deliver that much-needed power at the expense of freedom of movement and comfort.

This is definitely a conundrum for Apple, which isn’t always keen on degrading product quality in the name of price cuts. At the same time, however, it really has no choice but to make some concessions if it wants its spatial computing vision to be embraced by more people. It still hasn’t given up on the Vision Pro, whose successor is expected to arrive in 2026, but it will be pouring resources over the more accessible Vision for a 2025 launch, and hopefully, it will be able to hit the nail on the head in the end.

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Cheaper Apple Vision Pro might be coming in 2025, second-gen Pro put on hold https://www.yankodesign.com/2024/06/19/cheaper-apple-vision-pro-might-be-coming-in-2025-second-gen-pro-put-on-hold/?utm_source=rss&utm_medium=rss&utm_campaign=cheaper-apple-vision-pro-might-be-coming-in-2025-second-gen-pro-put-on-hold Wed, 19 Jun 2024 13:20:27 +0000 https://www.yankodesign.com/?p=495625

Cheaper Apple Vision Pro might be coming in 2025, second-gen Pro put on hold

When Apple finally launched its mixed reality device, the name it chose naturally raised a few eyebrows. The Vision Pro definitely had all the bells...
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When Apple finally launched its mixed reality device, the name it chose naturally raised a few eyebrows. The Vision Pro definitely had all the bells and whistles needed to support the company’s spatial computing vision, pardon the pun, but the “Pro” suggested there might also be some other version in the works or at least planned. It didn’t help that Apple’s headset, like many Apple products, has a rather steep price tag, so it’s only expected that there would be requests for a more affordable non-Pro model. If insider rumors are to be believed, that wish might finally come true next year, though at the expense of a proper successor to the Apple Vision Pro.

Designer: Apple (via The Information)

The Apple Vision Pro is definitely on the more premium end of the spectrum, both in terms of its stylish design as well as its more luxurious materials. While that made for a good first impression, it also made the headset rather hefty, both in actual weight as well as its price. There’s definitely room for improvement, including iterating over the design of the Vision Pro to address flaws and complaints. Unfortunately, that’s not going to happen next year.

According to industry sources, Apple has suspended what would become the Vision Pro 2 by reducing the number of people working on that device and issuing a notice to its suppliers. But rather than being a cause for alarm that the company is scrapping its spatial computing device completely, the reason offers a bit of comfort, figuratively and literally. Apparently, Apple has decided to divert its resources and efforts to develop a more accessible Apple Vision headset that might launch in late 2025.

What would a cheaper Apple Vision device entail, however? It still needs to keep the high-quality optics found in the Vision Pro if Apple wants to deliver an even basic visionOS experience, not to mention all the sensors needed to make the system work. It will have to find other ways to cut down on build costs, like using less premium materials, a simpler design, and less featured hardware. That said, Apple is a stickler for detail and doesn’t do things half-heartedly, so it’s no surprise to hear that it’s actually finding that a bit difficult to pull off.

Apple’s target price is allegedly around the $1,500 mark, more than half that of the Vision Pro. It will definitely need some serious cutting around corners, though carefully at that. As for the Vision Pro 2, that’s still on the table, and might still happen next year as well, provided Apple has resources to spare after prioritizing the Apple Vision.

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XREAL Beam Pro is an Android mobile device for creating and enjoying AR content https://www.yankodesign.com/2024/06/18/xreal-beam-pro-is-an-android-mobile-device-for-creating-and-enjoying-ar-content/?utm_source=rss&utm_medium=rss&utm_campaign=xreal-beam-pro-is-an-android-mobile-device-for-creating-and-enjoying-ar-content Tue, 18 Jun 2024 13:00:28 +0000 https://www.yankodesign.com/?p=495385

XREAL Beam Pro is an Android mobile device for creating and enjoying AR content

The launch of the Apple Vision Pro has made people interested in augmented reality and spatial computing technologies again, but the price tag on that...
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The launch of the Apple Vision Pro has made people interested in augmented reality and spatial computing technologies again, but the price tag on that product, not to mention its limited availability, means very few will be able to see what the fuss is all about, pardon the pun. On the other end of the spectrum, headsets like the Meta Quest, primarily designed for VR and the Metaverse, are indeed more accessible but also less comfortable to use, let alone bring along with you anywhere. Fortunately, these aren’t the only options, and AR glasses like the Xreal Air series have been trying to give everyone a taste of AR, regardless of what device they have. To make the experience even easier, XREAL is launching a curious new device that looks like a smartphone and acts almost like a smartphone, except that it’s dedicated to letting you not only consume but even create content in full 3D AR.

Designer: XREAL

AR glasses practically act like second or external monitors to computers and smartphones, relying on an external device for all the computing, content, and even power. The spectacles themselves provide the image projection hardware and sensors that can then be used by that external device to do things like pinning a screen to a specific location or even displaying a wall of windows that follow your head movement. This design simplifies the setup and saves you from having to spend too much on powerful hardware that will be quickly outdated, but it also means the experience isn’t exactly optimized for AR.

The new XREAL Beam Pro solves that problem by offering a device and a user experience tailored specifically for augmented reality, especially around the brand’s line of AR glasses. And it does so in a form that’s all too familiar to everyone these days: an Android phone. The device features a 6.5-inch LCD 2K (2400×1080) touchscreen running a customized version of Android 14 with Google Play support. It’s even powered by a Snapdragon processor with up to 8GB of RAM and 256GB of internal storage, just like a phone. The similarities with a phone, however, end there.

Running on top of Android is XREAL’s NebulaOS, a user interface designed for augmented reality, and it kicks in once you connect an Xreal Air or later models. This software allows you to enjoy “normal” 2D content as if they were made for AR, letting you place two windows side by side, have them stick to their position “in the air” no matter where you turn your head, or have the display follow your head smoothly. Thanks to built-in sensors in the glasses, users can enjoy 3DoF (Xreal Air, Air 2, Air 2 Pro) or 6DoF (Xreal Air 2 Ultra) smooth movement so you don’t have to manually adjust the screen each time.

What all this means is that you can enjoy all your favorite Android games, streaming content, and even Internet activities in an immersive AR environment, anytime anywhere. Even better, the dual 50MP cameras on its back are intentionally spaced far apart to let you create 3D content as well. XREAL has partnered with many cloud service providers to bring as much content to your hands and eyes as possible, including NVIDIA’s CloudXR platform, Amazan Luna and Xbox Cloud Gaming streaming services, and more.

That said, some people might be a bit confused by the XREAL Beam Pro’s phone-like design and Android interface. While it does have Wi-Fi and 5G, it doesn’t seem to support phone features like calls and SMS, especially if it doesn’t have a built-in mic. It’s still a perfectly usable data-only Android handheld, though, even without the XREAL Air glasses, but you’ll be missing out on what makes the device special in that case. Global pre-orders for the XREAL Beam Pro start today with a rather surprising price tag of $199 for the base 6GB RAM/128GB storage model.

The post XREAL Beam Pro is an Android mobile device for creating and enjoying AR content first appeared on Yanko Design.

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Logitech MX Ink stylus for Meta Quest gives creators a new tool for mixed reality https://www.yankodesign.com/2024/06/17/logitech-mx-ink-stylus-for-meta-quest-gives-creators-a-new-tool-for-mixed-reality/?utm_source=rss&utm_medium=rss&utm_campaign=logitech-mx-ink-stylus-for-meta-quest-gives-creators-a-new-tool-for-mixed-reality Mon, 17 Jun 2024 10:07:52 +0000 https://www.yankodesign.com/?p=495206

Logitech MX Ink stylus for Meta Quest gives creators a new tool for mixed reality

Mixed reality platforms, or spatial computing as Apple calls it, try to seamlessly blend digital objects into the real world, but that illusion quickly breaks...
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Mixed reality platforms, or spatial computing as Apple calls it, try to seamlessly blend digital objects into the real world, but that illusion quickly breaks down when it comes to manipulating those virtual pieces directly. Yes, tapping on buttons in thin air or pinching the corner of floating windows might feel a little natural, but creating content, especially 2D and 3D objects, is less believable when all you have are two “wands” in each hand. For decades, the stylus has been the tool of choice of digital artists and designers because of its precision and familiarity, almost like holding a pencil or paintbrush. It was really only a matter of time before the same device came to mixed reality, which is exactly what the Logitech MX Ink tries to bring to the virtual table.

Designer: Logitech

The Logitech MX Ink is practically a stylus designed to work in virtual 3D space, but while that description is simplistic, its implications are rather world-changing. It means that creators no longer need to feel awkward about waving around a thick wand, making them feel like they’re playing games more than painting or modeling. Artists, designers, and sculptors can now use a more convenient and intuitive tool when moving around in mixed reality, bolstering not only their productivity but also the quality of their work. Admittedly, the MX Ink is bulkier and heavier than most styluses, closer to a 3D printing pen than an Apple Pencil, and drawing on air is still going to feel unnatural at first, but it’s significantly better than even drawing with your finger.

What makes Logitech’s implementation a bit more special is that it works in both 3D and 2D spaces. The latter means that you can still draw on a flat surface and feel the same haptics and pressure sensitivity as a Wacom stylus, for example. This means you can easily trace over a sketch or blueprint on paper and bring that up to a 3D space for fleshing out. Or you can paint artistic masterpieces on a physical canvas without actually leaving any mark on the paper.

The MX Ink is a standalone product, but Logitech is also offering optional accessories to further reduce the friction of working in mixed reality. The MX Mat offers a low-friction surface for drawing with the stylus in 2D, though the MX Ink can actually work on most flat surfaces anyway. The MX Inkwell is a stand and wireless charging station for the device, letting you simply lift it from the dock to start drawing and then put it back without having to worry it won’t be charged and ready for your next work session. Without the MX Inkwell, the stylus will have to charge via a USB-C connection, and Logitech doesn’t even ship a cable with it.

As promising as this new creativity tool might sound, its use is limited to the Meta Quest 2 and Quest 3 headsets, ironically leaving the Quest Pro out of the party. This is boasted to be the first time the Quest headsets support more than two paired controllers at the same time, which means you can connect the MX Ink and simply switch between it and the regular Quest controllers without having to reconfigure anything every time. The Logitech MX Ink goes on sale in September with a starting price of $129.99.

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Peloton meets Spatial Video – The HoloBike is an exercise bicycle with a 4K holographic, immersive screen https://www.yankodesign.com/2024/06/14/if-peloton-met-spatial-video-the-holobike-is-an-exercise-bicycle-with-a-4k-holographic-immersive-screen/?utm_source=rss&utm_medium=rss&utm_campaign=if-peloton-met-spatial-video-the-holobike-is-an-exercise-bicycle-with-a-4k-holographic-immersive-screen Sat, 15 Jun 2024 01:45:49 +0000 https://www.yankodesign.com/?p=495043

Peloton meets Spatial Video – The HoloBike is an exercise bicycle with a 4K holographic, immersive screen

 Wouldn’t you enjoy your exercises much more if they were immersive? It’s why apps like Beat Saber and Supernatural have become such hits in...
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Wouldn’t you enjoy your exercises much more if they were immersive? It’s why apps like Beat Saber and Supernatural have become such hits in the VR community, offering a true exercise experience while transporting you from your home to somewhere different and more enjoyable. Your regular home gym, Rower Machine, or Peloton won’t do that, but the HoloBike will. With a design one can only describe as future-minimalist, the HoloBike is a cutting-edge spin cycle or exercise bike that comes with a massive 27-inch 4K holographic display on front. Think gaming monitor, but powered by exercise, letting you move around in a virtual space as you cycle. You can drive on virtual highways across the outback, cruise off-road on forest trails, or even on mountain terrains like the Alps. The faster you cycle, the faster you move in VR… except without needing to wear 3D glasses or a clunky nausea-inducing VR headset.

Designers: LAYER Design & Saga Holographic

Click Here to Buy Now: $2599 $2999 ($400 off) Hurry! Discount on first 200 HoloBikes.

If you stop thinking of the HoloBike as a bike and start thinking of it as a massive gaming controller, it all makes sense. Instead of pressing a forward button or left and right to turn, you cycle and steer to progress in the virtual space. It’s an innovative bridge between the rigor of exercise and the fun of gaming and exploration, but in the comfort of your house. Most exercise equipment leaves you staring at walls or at small displays with stats – the HoloBike immerses you in an environment that you can cycle around, letting you choose your trail.

“When I’m riding outdoors, I can go for 3 hours just absorbed in that captivating rhythm of moving through space. But even 10 minutes training on a stationary bike feels painfully monotonous. That phenomenon of time dilation is fascinating. If we could tap into that sense of flow, we could create a more meditative training experience that enhances focus and endurance,” says Samuel Matson, Saga CEO and Founder.

The hyper-minimalist design of the HoloBike is thanks to LAYER Design, which helped bring a clean aesthetic to the exercise equipment, making it look like something from the future. The spin bike comes with a floor-standing design but a black and white color-way and clean surfaces. A metal disc at the back encases the gear system while pedals on the front let you move. Orange details found around the bike’s frame let you adjust its shape to suit your ergonomics, and a large 4K display gives you glasses-free 3D so you can immerse yourself in your new world as you cycle.

The technology used by the HoloBike is similar to the glasses-free 3D screens seen in some niche smartphones across the last decade (remember the RED Phone?). The bike comes equipped with a sizeable 27-inch LCD screen outputting 4K resolution – but look closer and the screen has a lenticular film on it, comprising thousands of micro-lenses that create a left and right channel for your eyes, sort of like those holographic posters or sports cards. This effectively allows your eyes to sense depth by seeing two separate images, creating an immersive world that doesn’t require glasses or strapping a headset to your face. A soundbar right beneath it further enhances the immersive experience, transporting you to a new place.

The result is far superior to some crummy game you’d play on a laptop. As much as Saga Holographics (the company behind the bike) is an exercise company, it’s a spatial reality company too – every single environment offered by the HoloBike is designed from scratch using actual photogrammetric scans of trees, logs, leaves, bushes, roads, signs, etc. The virtual world is a reconstruction of the real world, using a combination of procedural rendering and AI advancements to help render out the entire experience in a way that feels hyperrealistic.

The stationary bike comes with adjustable wheels that let you move it around your house before locking it in place.

The bicycle itself is also fine-tuned to be a state-of-the-art exercise device. You can control the dashboard using buttons on the handlebars, setting your scene and pre-programming your routine. The bicycle’s proportions can be adjusted, letting you shift the handlebars up or down, move the seat forward or backward, or even adjust the seat’s height. Electromagnetic resistance lets you mimic real-life cycling experiences like gear shifts, or going uphill/downhill. A polymer drivetrain helps enable silent pedaling so all you can hear is the sound coming from the display in front of you, and your own breath as you work out.

The HoloBike has an impressive amount of tech inside it, with an AI-ready chipset that powers the 3D VR experience, a holographic display, and all the features of a cutting-edge spin bike or exercise bike without any of the monotony of regular home gym equipment, or the sneaky monthly fees of a Peloton. At $2599, it prices itself in the same Peloton category too, albeit with a minimalist design that grabs eyes, and a holographic display that grabs minds. Your exercises will never feel this immersive and fun!

Click Here to Buy Now: $2599 $2999 ($400 off) Hurry! Discount on first 200 HoloBikes.

The post Peloton meets Spatial Video – The HoloBike is an exercise bicycle with a 4K holographic, immersive screen first appeared on Yanko Design.

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Canon’s quirky new lenses help you create content for Apple Vision Pro and VR https://www.yankodesign.com/2024/06/14/canons-quirky-new-lenses-help-you-create-content-for-apple-vision-pro-and-vr/?utm_source=rss&utm_medium=rss&utm_campaign=canons-quirky-new-lenses-help-you-create-content-for-apple-vision-pro-and-vr Fri, 14 Jun 2024 15:20:37 +0000 https://www.yankodesign.com/?p=494957

Canon’s quirky new lenses help you create content for Apple Vision Pro and VR

Mixed reality platforms try to seamlessly blend physical and digital objects, but our current technologies have their limits. You can, for example, view a regular...
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Mixed reality platforms try to seamlessly blend physical and digital objects, but our current technologies have their limits. You can, for example, view a regular photo or video in this virtual world, but it’d be like seeing a TV float in front of you. Such content doesn’t fully convey the power and the possibilities offered by these technologies, for which you’ll require specialized tools that are often well beyond the reach of even the majority of professional content creators. Fortunately, the industry landscape is changing, and more accessible tools are becoming available, like this pair of Canon lenses recording at creating stereoscopic 3D photos and videos that don’t require you to buy a new camera, provided you already have a compatible Canon model.

Designer: Canon

To create a stereoscopic 3D video effect that doesn’t look fake, you’ll naturally need either multiple cameras working in sync or one that records in 3D from the get-go. Since there isn’t a huge demand for the latter, 3D or spatial cameras are rare and expensive. More importantly, they require you to set aside your existing cameras and settle for something unfamiliar and potentially less capable than your pro DSLR or mirrorless camera.

Canon’s solution is to actually equip its interchangeable lens cameras with optics designed to take photos or record videos directly in stereoscopic 3D or spatial video. This does mean using two lenses, which is what the upcoming RF-S7.8mm F4 STM DUAL lens will bring to the table. Details are still slim on this particular lens, other than it’s designed with the Apple Vision Pro in mind, particularly its new Immersive Video capability. Best of all, this lens is compatible with existing cameras, though only the Canon EOS R7 has been named so far.

The RF-S7.8mm F4 STM DUAL lens is, of course, also compatible with Canon’s own EOS VR system, as is a slightly odder RF-S3.9mm F3.5 STM DUAL FISHEYE lens, also for the Canon EOS R7. As the name implies, the lenses for this module are farther apart, allowing for a wider field of vision and a deeper 3D effect. It does make your camera look weird and could potentially block easy access to the grip or buttons on the front of the camera.

At $1,099, the RF-S3.9mm F3.5 STM DUAL FISHEYE isn’t exactly cheap, but it’s also within reach of pro content creators. More importantly, they won’t need to buy another camera and can stick to the powerful Canon EOS R7, presuming they already own this model. The price for the RF-S7.8mm F4 STM DUAL for the Apple Vision Pro will most likely be revealed closer to its launch this Fall.

The post Canon’s quirky new lenses help you create content for Apple Vision Pro and VR first appeared on Yanko Design.

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Blackmagic Spatial Camera for Apple Vision Pro looks like a mini spacecraft https://www.yankodesign.com/2024/06/13/blackmagic-spatial-camera-for-apple-vision-pro-looks-like-a-mini-spacecraft/?utm_source=rss&utm_medium=rss&utm_campaign=blackmagic-spatial-camera-for-apple-vision-pro-looks-like-a-mini-spacecraft Thu, 13 Jun 2024 13:20:13 +0000 https://www.yankodesign.com/?p=494684

Blackmagic Spatial Camera for Apple Vision Pro looks like a mini spacecraft

A lot of the focus at Apple’s WWDC event has so far revolved around the cleverly named Apple Intelligence and its features for iPhones and...
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A lot of the focus at Apple’s WWDC event has so far revolved around the cleverly named Apple Intelligence and its features for iPhones and iPads. Of course, that’s hardly the only thing the company talked about this week, and one of its more highly debated products did get its fair share of attention as well. Although the initial hype seems to have died down and complaints about the device’s comfort have popped up here and there, Apple is showing that the Vision Pro is still going strong and growing strong, expanding not only its features but also its reach to other markets. In fact, Apple has just revealed how the platform will become an even bigger space thanks to devices that will let creators design content specifically for visionOS, like this two-eyed camera that looks more like a miniature version of a space-faring cargo ship.

Designer: Blackmagic Design

One of the strengths of Apple’s spatial computing platform is the seamless fusion of the physical and digital worlds, which means plain two-dimensional objects like apps and photos look almost natural while floating in the air in front of you. Of course, that doesn’t take full advantage of the strengths of the Vision Pro headset, which requires crafting content designed specifically for it. For that, you’ll also need the right tools for the job, and the upcoming Blackmagic URSA Cine Immersive camera is one such new device made especially for Apple’s visionOS.

Like any camera system designed to capture stereoscopic 3D content, be it photos or videos, this Blackmagic Design spatial camera has two “eyes,” each of which boasts 8160×7200 sensor. The camera also has 16 dynamic range stops for better color quality and accuracy, and it supports recording 3D video at 90fps rates. This imaging is made possible with Blackmagic’s own RAW format as well as the built-in Blackmagic Media Module that provides 8TB of high-performance network storage. In theory, this would allow creators to record over two hours of 8K stereoscopic 3D immersive video in that high-quality format.

The camera’s design itself is as distinctive as its features. Made with a robust magnesium alloy chassis and lightweight carbon fiber polycarbonate composite skin, the camera is designed to keep up with filmmakers, regardless of where inspiration takes them. The URSA Cine Immersive’s blocky yet sleek aesthetic gives it a retro-futuristic flavor reminiscent of the design for spaceships in films and TV shows from the 80s and 90s. Add to the fact that it can be mounted beneath a drone for aerial shots, you shouldn’t be surprised if it gets mistaken for a UFO from afar.

The Blackmagic URSA Cine Immersive camera and an upcoming update to the famed Da Vinci Resolve Studio software are some of the first tools designed for Apple’s new Immersive Video format for visionOS. This is just one of the new features that are coming to the Vision Pro, including the ability to turn any plain 2D image into a spatial photo, with no additional hardware or software required. The Vision Pro headset is also being made available to more countries this month, which will hopefully increase the testing of the headset’s design and its features to help future iterations of Apple’s spatial computing platform.

The post Blackmagic Spatial Camera for Apple Vision Pro looks like a mini spacecraft first appeared on Yanko Design.

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Meet the world’s first Augmented Reality Laptop – the Spacetop G1 https://www.yankodesign.com/2024/06/02/meet-the-worlds-first-augmented-reality-laptop-the-spacetop-g1/?utm_source=rss&utm_medium=rss&utm_campaign=meet-the-worlds-first-augmented-reality-laptop-the-spacetop-g1 Sun, 02 Jun 2024 11:40:28 +0000 https://www.yankodesign.com/?p=492560

Meet the world’s first Augmented Reality Laptop – the Spacetop G1

The problem with the Vision Pro, aside from its shocking price tag, is it claims to replace the laptop – a device that has been...
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The problem with the Vision Pro, aside from its shocking price tag, is it claims to replace the laptop – a device that has been perfected over decades to be the perfect productivity machine for on-the-go workers. Laptops didn’t need replacing (nobody I know has had a complaint that their laptop wasn’t spatial enough), and honestly, they’re the perfect form factor for the job they do, which is why the Vision Pro may not be the ideal device to replace them… but that doesn’t mean a spatial laptop isn’t a good idea. Meet the Spacetop, a hybrid ‘laptop’ that fills the gap between the conventional Laptop and the Vision Pro. It’s slim, light, affordable, and gives you a traditional laptop experience with an augmented reality twist.

Designer: Sightful

The Spacetop G1 comes from the minds of the folks at Sightful, who believe AR/VR may be the future of work, but current headsets aren’t. The Spacetop G1 is a unique AR laptop that ditches the display for a set of AR glasses. Pop them in and you’ve got yourself a screen that’s wider than your FoV, and the fact that the Spacetop G1 still packs a keyboard and a trackpad means being able to work on a laptop, but just in AR.

The format is very unique, but isn’t surprising. Most AR/VR headsets come with remotes, and are targeted towards entertainment and immersion. The fact that the Spacetop G1 opts for a close-to-laptop-style format means there’s less of a learning curve. Pop the glasses in, have multiple virtual screens unfold in front of you, and begin working. The Spacetop G1 boasts a massive 100-inch virtual workspace, shattering the limitations of traditional laptops. Imagine working on documents, browsing the web, or editing videos on a virtual canvas that feels like a home theater screen. This expansive workspace allows for effortless multitasking and a truly immersive computing experience.

Given its spiritual closeness to a laptop, the Spacetop G1 is designed to be slim enough to fit right into backpacks without any problem. The keyboard and trackpad are as thin as the kind you’d find on most conventional laptops, while the ‘lid’ houses a pair of AR glasses that fold down to a slick format. They aren’t as bulky and cumbersome as the Vision Pro, Hololens, or any of Meta’s headsets, making it less clunky to wear and making you less awkward around other people. Your eyes still perceive the environment around you too, so you’re not completely blocked out of the outer world.

Under the hood, the Spacetop G1 packs a powerful punch. A Qualcomm chipset delivers a 70% performance boost over previous models, ensuring smooth operation even with demanding tasks. With a commendable 8-hour battery life, you can work uninterrupted throughout your workday, or even work in AR while on a train or flight without missing your multi-display setup. The 90Hz refresh rate of the optics translates to crisp and responsive visuals, further enhancing the user experience.

The presence of a 100-inch workspace just means being able to do more with less. You can multitask effortlessly, having various windows within your periphery that you can move around, bring forward, or push backward. Important tasks can occupy the center of your attention. Other windows can lounge in the back or in the corners, still letting you see them if/when you need them.

That being said, the AR laptop doesn’t come cheap. It’s available for pre-order at $1900, which is significantly higher than your conventional laptop, but factoring in the AR aspect makes the price more palatable. After all, you’d spend a lot more on a laptop along with a widescreen/multiscreen layout. The fact that the Vision Pro costs a whopping $3499 is also something that makes the case for the Spacetop G1. Shipments of the Spacetop G1 start as soon as October 2024. Early adopters can secure their unit with a $100 reservation.

The post Meet the world’s first Augmented Reality Laptop – the Spacetop G1 first appeared on Yanko Design.

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